Cleric

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Clerics are very capable at leading spell users. Are able to slow their enemies movement to reduce the damage they would do, while infusing potent magical power to their allies and themselves.

Class Details

The Cleric image
Former Recruit
Promotion Summoner, Warden, Hierarch
Specialization Constitution, Spells
Techniques Boost group's magic, Sap melee
Guild Hall Cleric Retreat in Lumina

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 30
Class Recruit
Attribute 200 Constitution
Attribute 160 Dexterity OR 160 Intellect OR 160 Power
Skill Earth 3 OR Holy 3 OR Frost 3

Charms and Jobs

See:

Cleric Charms
Name Level Required Magic Damage Ward (Cumul) Target's Melee Reduction(ongoing) Other Effects
Cleric Safe Blast 30 25 38
Cleric Barrier Blast 33 28 42
Cleric Warding Blast 37 31 47
Cleric Blessed Rod 30 18 (50% P) 23 - 4
Cleric Holy Staff 33 21 (50% P) 25 - 4
Cleric Shining Tome 37 22 (50% P) 28 - 5
Cleric Frost Grip 30 23 (38% P) - 4
Cleric Calming Ice 33 26 (38% P) - 4
Cleric Freezing Word 37 28 (38% P) - 5
Cleric Earth Orb 30 23 - 4 7 Melee
Cleric Earth Gem 33 26 - 4 8 Melee
Cleric Earth Crystal 37 28 - 5 9 Melee
Cleric Guidance 30 [Target Allies] +28 to next Magic
Cleric Mana Shower 33 [Target Allies] +30 to next Magic
Cleric Power Infusion 37 [Target Allies] +34 to next Magic


Cleric Elite Charms
Name Level Required Magic Damage Ward (Cumul) Target's Melee Reduction(ongoing) Other Effects
Cleric Vita Shelter 47 Aura: +10 to next magic and 1 willpower (cumul) if last rune is a vita rune during 8 turns
[For each Vita rune used or discarded]
Heal 5 damage
Essence Uncoiling 47 40 +1 to your auras
Summon: Lose 22 ward and give all allies +10 to next magic during 8 turns.
Consume effect if ward is 0.