Guard

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Guards have a center role in a group of fighters. While his battle cry boosts his allies fighting spirit, he will protect them, and then ultimately turn his defensive power into powerful blows.

Class Details

The Guard image
Former Recruit
Promotion Berserker, Warlord, Paladin
Specialization Constitution, Weapons
Techniques Constant power boost, Armor projection
Guild hall Guard's Barracks in Lumina

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 30
Class Recruit
Attribute 200 Constitution
Attribute 160 Dexterity OR 160 Intellect OR 160 Power
Skill Mace 3 OR Axe 3 OR Spear 3

Class Charms

Guard Charms
Name Level Required Melee Damage Armor Armor Projection Other Effects
Guard Sting 30 21 (15% P) 14 (cumul) 42
Guard Battle Spear 33 23 (15% P) 15 (cumul) 46
Guard Piercer 37 25 (15% P) 17 (cumul) 51
Guard Handaxe 30 25 (10% P) 42
Guard Swayer 33 28 (10% P) 46
Guard Greataxe 37 31 (10% P) 51
Guard Thorned Mace 30 28 42
Guard War Hammer 33 30 46
Guard Morning Star 37 34 51
Guard Strategic Hit 30 25 47
Guard Strategic Strike 33 28 51
Guard Strategic Blow 37 31 57
Guard Tactics 30 [Target all allies] +6 to target's melee (ongoing)
Guard Leadership 33 [Target all allies] +7 to target's melee (ongoing)
Guard Battle Cry 37 [Target all allies] +8 to target's melee (ongoing)


Guard Elite Charms
Name Level Required Melee Damage Armor Armor Projection Other Effects
Imposing Command 47 Curse: Attach to self: Lose 25 life if not focused or protecting during 6 turns
[For each turn of focus on self] Gain 14 life and +1 to all allies melee (ongoing)
Officer’s Tenacity 47 4 Willpower (cumul)
Curse: Attach to self: 11 Melee (15% P) and 16 Armor for each point of
Willpower (up to 10) after 4 turns