Novice

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Novices are warriors that gained the ability to increase their powers the longer the fight will last through meditation. In long battles, they are those that can provide the greatest damage output among the first tier classes.

Class Details

The Novice image
Former Adventurer
Promotion Monk, Sage
Specialization Intelligence
Techniques Steady Power gain, Cleanse ability
Guild Hall Novice's Gathering Room in Zeal

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 20
Attribute 100 Intellect
Attribute 80 Dexterity OR 80 Power OR 80 Constitution

Class Charms

Novice Charms
Name Level Required Melee Damage Melee Boost Over 4 Turns Magic Damage Magic Boost Over 4 Turns Other Effects
Novice's Daggers 20 14 (45% P) +20
Novice's Knives 23 16 (45% P) +24
Novice's Hidden Knives 27 18 (45% P) +28
Novice's Hammer 20 20 +20
Novice's Mace 23 23 +24
Novice's Flail 27 26 +28
Novice's Knuckles 20 17 +20 Destroy 10 Armor
Novice's Claws 23 20 +24 Destroy 12 Armor
Novice's Fangs 27 23 +28 Destroy 13 Armor
Novice's Holy Wand 20 11 (50% P) +20 10 Ward (cumul)
Novice's Holy Rod 23 13 (50% P) +24 12 Ward (cumul)
Novice's Holy Wave 27 15 (50% P) +28 13 Ward (cumul)
Novice's Lightning Wand 20 16 (25% P) +20
Novice's Lightning Rod 23 19 (25% P) +24
Novice's Thunder Wave 27 21 (25% P) +28
Novice's Fire Wand 20 20 +20
Novice's Fire Rod 23 23 +24
Novice's Flame Wave 27 26 +28
Body Cleanse 20 Self Cleanse, 38 Armor
Mind Cleanse 23 Self Cleanse, 44 Ward
Soul Cleanse 27 Self Cleanse, 4 Willpower
Novice’s Intensity 38 +1 to your auras
Self Cleanse
(Target all allies)
Heal 18 damage
Way of the Novice 38 +28 +28 43 Ward (cumul)
29 Armor (cumul)