Paladin

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"When Paladins aren't using their maces to uphold justice, they excel as a defensive support class. The Paladin utilizes defense of every type, including powerful skills that grant temporary invulnerability, and ally support charms that can protect or even heal."

Class Details

The Paladin image
Former Monk, Guard
Promotion None
Specialization Constitution, Intellect, Mace
Techniques High protection, Temporary immunity
Guild Hall Castle of Retribution in Lumina

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 40
Class Monk OR Guard
Attribute 380 Constitution, 270 Intellect
Skills Faith 2, Ward 4, Armor 4, Balance 1, Mace 4, Holy 3
Trial Perseverance, Faith

Class Skills

Paladin Charms By Level
Name Level Required Armor Ward Special Targeting Other Effects
Paladin's Sigil 40 27
(cumul)
61 Melee
Sacred Defense 40 122 Ally with Lowest HP
Blinding Faith 40 Self Cleanse
Immune to next direct magic attack
Holy Shield 40 47 47 Aura: 5 Armor (cumul) and 5 Ward (cumul) during 9 turns
Aura of Preservation 41 38
(cumul)
38
(cumul)
All Allies 1 Willpower (cumul)
Hammer of Retribution 41 39 Melee
Ward projection (up to 59)
Divine Intervention 42 Ally with lowest HP Stunned for 1 action
[Target] Immune to next 2 direct Melee attacks
Sacrifice of the Pure 43 36
(cumul)
36
(cumul)
Ally with lowest HP Lose 32 Life
[Target] Heal 82 damage
Providential Bulwark 44 90 90 Protect (8), [If HP is below 40%]
Aura: 34 Armor (cumul) and 34 Ward (cumul) during 3 turns
Paladin's Crest 45 20
(cumul)
20
(cumul)
68 Melee
Thundering Blow 48 All Enemies 36 Shifting damage, Immune to next direct spirit attack
[Target] -3 maximum action per turn for target and Curse: Cleanse after 4 turns
Blinding Light 48 Aura: If an ally has less than 15%HP, consume effect to make him immune
to next melee and magic attack. Lasts 8 turns

[For each Holy rune used or discarded] 6 Magic (50% P)

Other

Job: Lumina Portal Weaver - 2 Int, 2 Con, -600 g, Scroll of Teleport (Lumina)