"When Paladins aren't using their maces to uphold justice, they excel as a defensive support class. The Paladin utilizes defense of every type, including powerful skills that grant temporary invulnerability, and ally support charms that can protect or even heal."
Class Details
Requirements
To specialize in this class, player's character has to meet the following requirements.
Class Skills
Paladin Charms By Level
Name
|
Level Required
|
Armor
|
Ward
|
Special Targeting
|
Other Effects
|
Paladin's Sigil
|
40
|
—
|
27 (cumul)
|
—
|
61 Melee
|
Sacred Defense
|
40
|
122
|
—
|
Ally with Lowest HP
|
—
|
Blinding Faith
|
40
|
—
|
—
|
—
|
Self Cleanse Immune to next direct magic attack
|
Holy Shield
|
40
|
47
|
47
|
—
|
Aura: 5 Armor (cumul) and 5 Ward (cumul) during 9 turns
|
Aura of Preservation
|
41
|
38 (cumul)
|
38 (cumul)
|
All Allies
|
1 Willpower (cumul)
|
Hammer of Retribution
|
41
|
—
|
—
|
—
|
39 Melee Ward projection (up to 59)
|
Divine Intervention
|
42
|
—
|
—
|
Ally with lowest HP
|
Stunned for 1 action [Target] Immune to next 2 direct Melee attacks
|
Sacrifice of the Pure
|
43
|
36 (cumul)
|
36 (cumul)
|
Ally with lowest HP
|
Lose 32 Life [Target] Heal 82 damage
|
Providential Bulwark
|
44
|
90
|
90
|
—
|
Protect (8), [If HP is below 40%] Aura: 34 Armor (cumul) and 34 Ward (cumul) during 3 turns
|
Paladin's Crest
|
45
|
20 (cumul)
|
20 (cumul)
|
—
|
68 Melee
|
Thundering Blow
|
48
|
—
|
—
|
All Enemies
|
36 Shifting damage, Immune to next direct spirit attack [Target] -3 maximum action per turn for target and Curse: Cleanse after 4 turns
|
Blinding Light
|
48
|
—
|
—
|
—
|
Aura: If an ally has less than 15%HP, consume effect to make him immune to next melee and magic attack. Lasts 8 turns
[For each Holy rune used or discarded] 6 Magic (50% P)
|
Other
Job: Lumina Portal Weaver - 2 Int, 2 Con, -600 g, Scroll of Teleport (Lumina)
|