Sage

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A Sage is an adept at the practice of rituals. Avoiding direct confrontation, he excels at restraining opponent's spells power while defending himself. It is then that his true power can awaken : Once warded, he can transform his defenses into raw offensive magic power.

Class Details

The Sage image
Former Novice
Promotion Pyromaniac, Slayer, Hierarch
Specialization Intelligence, Spells
Techniques Sap magic, Ward projection
Guild Hall Sage's Courtroom in Zeal

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 30
Class Novice
Attribute 200 Intellect
Attribute 160 Dexterity OR 160 Power OR 160 Constitution
Skill Holy 3 OR Lightning 3 OR Fire 3

Class Charms

Sage Charms
Name Level Required Magic Damage Ward Projection Limit Magic Damage Modifier Other Effects
Sage Bright Feather 30 16 (50% P) 47 23 Ward (cumulative)
Sage Pure Orb 33 17 (50% P) 51 25 Ward (cumulative)
Sage Lightblade 37 19 (50% P) 57 28 Ward (cumulative)
Sage Lightning Staff 30 23 (25% P) 47
Sage Thunder Tome 33 25 (25% P) 51
Sage Lightning Relic 37 28 (25% P) 57
Sage Fire Mark 30 28 47
Sage Blazing Scepter 33 30 51
Sage Flame Inscription 37 34 57
Sage Training 30 23 (10% P) +8 to next magic during 4 turns
Sage Arcane Weave 33 23 (10% P) +9 to next magic during 4 turns
Sage Mana Weave 37 28 (10% P) +9 to next magic during 4 turns
Sage Tranquility 30 -5 to target's magic (ongoing) Target all enemies
Sage Mana Seal 33 -6 to target's magic (ongoing) Target all enemies
Sage Mana Bane 37 -7 to target's magic (ongoing) Target all enemies
Sage Sparkling Web 47 ?
Mana Feedback 47 ?