"Master of creatures great and small, the Summoner scoffs at debuffs as its horde of minions smite their opponents and protect their master from harm. The summoner also commands the powers of Earth, crushing unprotected opponents with ease."
Class Details
Requirements
To specialize in this class, player's character has to meet the following requirements.
Class Charms
Crafted at the Summoner Trainer found in Eversweep.
Summoner Charms By Level
Name
|
Level Required
|
Summon's Abilities
|
Duration
|
Other Effects
|
Summoner's Mark
|
40
|
—
|
—
|
+4 to your summons 30 Ward
|
Mana Beast
|
40
|
13 Magic or Destroy 22 Ward
|
8
|
—
|
Soul Wraith
|
40
|
1 Spirit
|
5
|
—
|
Rock Elemental
|
40
|
22 Armor (cumul) or 22 Ward (cumul)
|
10
|
—
|
Black Creeper
|
41
|
13 Melee or -18 to target's next melee
|
8
|
—
|
Will O'Wisp
|
41
|
Focus: 5
|
7
|
—
|
Blood Golem
|
42
|
25 Melee or 25 Magic
|
4
|
Lose 10 life
|
Blessing of the Earth
|
43
|
—
|
—
|
Heal 150 damage and 9 Willpower [Target enemy with highest level] Heal 80 damage and 6 Willpower
|
Resonance
|
44
|
—
|
—
|
+2 to your summons (Target all allies) [For each summon on self] +2 to melee (ongoing) and +2 to magic (ongoing)
|
Mana Drake
|
45
|
15 Magic or Destroy 27 Ward
|
7
|
15 Magic
|
Phoenix Reborn
|
48
|
1 Magic for each magic rune played or discarded
|
3
|
43 Magic 3 Spirit on yourself (Target all allies) +1 to summons
|
Gravity Spear
|
48
|
1 Magic for each magic damage modifier on target
|
4
|
+6 to target's magic (ongoing) [For each magic damage modifier on target] 1 Melee, 1 Magic, 3 Armor
|
|