Wizard

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By sacrificing their own lives, the Wizards are able to draw out devastating magic power. At high level, their attacks can even affect multiple enemies with a single spell.

Class Details

The Wizard image
Former Fighter
Promotion Summoner, Pyromaniac, Inquisitor
Specialization Power, Spells
Techniques High power at the cost of health, multi target spells
Guild Hall Wizard Tower in Inachis

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 30
Class Fighter
Attribute 200 Power
Attribute 160 Dexterity OR 160 Intellect OR 160 Constitution
Skill Shadow 3 OR Earth 3 OR Fire 3

Class Charms

Wizard Charms
Name Level Required Magic Damage Ward Destruction Self HP Damage Other Effects
Wizard Burning Toss 30 56 5
Wizard Fire Orb 33 61 6
Wizard Flame Sword 37 68 7
Wizard Shadow Bone 30 51 21 5
Wizard Shadow Skull 33 56 23 6
Wizard Dark Weave 37 62 25 7
Wizard Earth Dagger 30 43 5 14 Melee
Wizard Earthen Grip 33 47 6 15 Melee
Earth Runeblade 37 52 7 17 Melee
Wizard Mana Impulse 30 22 Targets All Enemies
Wizard Mana Blast 33 24 Targets All Enemies
Wizard Shockwave 37 27 Targets All Enemies
Wizard Blast 30 32 65
Wizard Curse 33 35 71
Wizard Shatter 37 39 79


Wizard Elite Charms
Name Level Required Magic Damage Ward Destruction Self HP Damage Other Effects
Wizard's Familiar 47 64 Summon: +1 to duration of target's banes or +11 to next magic during 5 turns
Touch of an Archmage 47 9 [Target all enemies]
Bane: 18 magic during 5 turns